This interactive, electronic card game, created during the first Covid-19 lock-down, assumed that the crisis would spark a return to superstition. It works with a set of 400 cards, mostly using imagery pulled off the Internet, and as many fortune cookie-type prophecies. Viral animations spring out of nowhere. The pandemic-themed texts, images and animations are at the service of old divination techniques. The cards are drawn automatically but you can also intervene, following obscure and changing rules, to try and influence what the <strong>Oracle</strong> says.